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Star Lv
133 / 133 imprints

Increases Slash DMG by 2.6%. This effect is multiplied by 1.5× for 10s after receiving healing.

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Increases CRIT Rate by 2.7% for 5s after receiving healing.

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Increases CRIT Rate by 2.04%. When this Imprint is equipped by a Dark character, additionally boosts CRIT DMG by 6.24%.

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The Equipper gains 2.3% Slash and Impact Damage Boost for 8 seconds each time they take damage. This effect can Stack up to 10 times.

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When breaking targets, Ranged and Forcefield characters deal 7.5% more Break DMG. Additionally boosts Break DMG by 5% for each Light character in the team.

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Increases the character's CRIT Rate by 0.8% when an ally's HP falls below 50%, lasting 10s. Cooldown: 15s.

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After casting the Ultimate, increases all allies' ATK by 2.34% for 10s.

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Increases Slash, Ranged, and Forcefield DMG by 6.8%. The bonus is doubled if the team has all three types of characters equipped with this Imprint.

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If the team's AP is above 90%, grants the character a 3.9% bonus in Melee Strike DMG and Slash DMG.

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After a hit on a Monster with an active attack, gain 0.45% Critical Damage Bonus per second. This effect can Stack up to 30 layers. Lei can Stack 2 layers per second; if no damage is dealt to a Monster within 10 seconds, the effect Vanishes.

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After a Derived Attack, increases CRIT Rate by 2.55% for 6s.

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Increases ATK by 0.86% for each enemy defeated, up to 5 stacks, lasting 10s. If there's a Light character in the team, this effect is multiplied by 1.25× and heals 3.2% of Max HP for the ally with the lowest HP.

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After a Dodge Roll, increases Slash and Ranged DMG by 13.5% for 6s and restores 3.7% HP.

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When a Dodge Roll's Derived Attack breaks the target, increases its DMG by 18.6% and for 2s after, the roll cost is reduced by 21.3%.

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Reduces dodge cost by 6%.

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When the character takes a Break Hit, reduces the Break DMG received by 18.8%, and restores 5.24% Max HP every 2s for 10s. Cooldown: 30s.

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Increases Melee Strike and Forcefield DMG by 3%. This DMG bonus is increased by an extra 50% for 8s when the character heals.

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Deals 10.9% more DMG to enemies below 50% HP.

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Within 12s after breaking an enemy, the next Break Hit is empowered, dealing 6% more damage. Empowered Break Hit does not re-trigger this effect.

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Increases CRIT DMG by 8.16%. Every 5 critical hits, the character deals damage equal to 83% ATK to enemies within 2.5 meters.

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Increases Slash and Ranged DMG by 2%. Blocks one Break Hit and instantly restores 6.8% AP. Cooldown: 60s.

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deals 5% more DMG to enemies if the character's HP ratio is higher than theirs.

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Increases the damage of Charged Skills by 5%.

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Increases ATK by 10.8%. The boost loses its effect for 6s when the character takes damage. When equipped by a Wind or Water character, the Imprint heals them for 3.8% Max HP every 3s during interruption.

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Increases Slash and Ranged DMG by 4%. When equipped by a Light or Wind character, it heals all allies for 1% Max HP when the character breaks an enemy.

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Increases Slash DMG by 1%.

DWith Dan

If equipped by Dan, this boost is multiplied by 1.5×.

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Increases ATK by 4% after a Perfect Dodge, lasting 10s.

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Increases CRIT Rate by 2%. After delivering a critical hit, heals the ally with the lowest HP for 2% of the character's Max HP. Cooldown: 0.1s.

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Reduces damage taken by 8.2%. When the character's HP falls below 50% upon taking damage, the effect Afternoon Tea is triggered. Afternoon Tea: restores 24.3% of Max HP over 5s. Cooldown: 60s.

FWith Flavoure

When the Imprint is equipped by Flavoure, she reflects damage equal to 2.1% of her ATK to the attacker.

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Increases Max HP by 8.2%. When Momo uses Concert, she can Revive allies within range and restore 28.4% Max HP to them. This effect can only be triggered once every 60 seconds.

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Deals 7% more DMG to enemies above 95% HP.

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Increases Slash and Melee Strike DMG by 2% and inflicts an extra 3.3% Break. When equipped by a player-controlled character, the Break boost is multiplied by 1.5×.

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Increases Healing Effect by 2%. If equipped by a Light character, it grants the captain 1500% Slash and Ranged DMG. If equipped by a Water character, it grants the captain 1500% Melee Strike and Forcefield DMG.

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Increases Healing Effect by 6%. If equipped by a Light character, it grants the captain 2% Slash and Ranged DMG. If equipped by a Water character, it grants the captain 2% Melee Strike and Forcefield DMG.

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Increases the damage of Dodge's Derived Attacks by 14.3%. Additionally boosts Movement Speed by 10.3% for 6s after dodging.

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Grants buffs based on how many characters in the team are equipped with this Imprint. 1 Character: +2.1% Max HP. 2 Characters: +1.6% ATK. 3 Characters: +0.6% CRIT Rate.

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Increases CRIT DMG by 12%. Gains an extra 5% for each Light or Wind character in the team.

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Increases Forcefield DMG by 2.6%.

TWith Tutu

When equipped by Tutu, boosts her Bunny Bomb's damage by 7.7%.

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Increases Ranged and Forcefield DMG by 11%.

MWith Millia

When Millia equips this Imprint, the effect of Gotcha! is multiplied by 1.5× for 10s after receiving healing.

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Increases Slash DMG by 2.6%.

SWith Shirley

The effect is multiplied by 1.5× when the Imprint is equipped by Shirley.

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Increases Slash DMG by 2.6%.

HWith Hikari

The effect is multiplied by 1.5× when the Imprint is equipped by Hikari.

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Increases Slash damage by 2.6%. Effect is increased by 1.5x when Cacao has this Image equipped.

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When AP is above 60%, increases Ranged and Forcefield DMG by 5.1%.

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Forcefield damage increased by 2.6%.

TWith Tutu

Effect is increased by 1.5x when Tutu equips this Image.

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Shooting damage increased by 2.6%.

MWith Millia

Effect is increased by 1.5x when Millia equips this Image.

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力场系伤害提升2.6%, 装备该映像时效果1.5倍.

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Max HP Boost 2.6%.

FWith Fei

Effect is multiplied by 1.5x when Fei equips this Footage.

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Increases Melee Strike and Forcefield DMG by 2.6%. The effect is additionally boosted by 23% for each Fire character in the team.

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When healing others or themselves, the character gains a 6.6% ATK boost for 6s.

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When the character takes fatal damage, they negate it and instantly restore 20% of their Max HP. Cooldown: 180s. Additionally, when Dan is on the field, all allies heal 20% of their Max HP.

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Increases Slash and Ranged DMG by 2.5%. Deals an additional 7.5% damage to Broken enemies.

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Forcefield Damage Boost 2%, Critical Rate +3%.

MWith Miao

When Miao equips this Footage, effect is 1.5x.

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Forcefield Damage Boost 2.6%.

MWith Momo

1.5x effect when Momo equips this Footage.

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Increases ATK by 1.7%. If this Imprint is equipped by Lynn, Coco, or Shirley, this bonus affects all allies.

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最大生命值提升2.6%. 装备该映像时效果1.5倍.

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Increases Healing Effect by 5%.

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When hitting 2 or more targets, randomly deals damage equal to 60% of ATK to one of them. For each additional enemy hit, the damage increases by 20%, up to a maximum of 100%. Cooldown: 10s.

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Increases CRIT Rate by 3%. After 10 critical hits, deals AoE damage equal to 93.6% of ATK to enemies within 2 meters. CRIT count resets if not reached within 10 seconds. If the Imprint is equipped by a Light or Fire character, the CRIT count stacks twice as fast.

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Increases the damage of normal attacks by 10%, or 15% if the target's HP is below 25%.

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Increases Slash DMG by 6.1%. When the character takes damage and their HP falls below 40%, heals them for 24.3% HP over 5s. Cooldown: 40s. During cooldown, the Slash DMG boost is multiplied by 1.1×.

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Increases Max HP by 2% and Healing Effect by 3%.

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Increases the damage of Jump Attacks by 7%.

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Increases Slash DMG and Melee Strike DMG by 1.5%. When a normal attack hits, the bonus additionally increases by 0.3%, up to 10 stacks, lasting 3.5s. Cooldown: 0.1s.

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When a monster is under Break, the character equipped with this Imprint gains a 9.5% boost in Ranged and Forcefield DMG for 10s.

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After 10s without taking damage, the character gains a shield equal to 5.9% of their Max HP. While shielded, their CRIT DMG increases by 5.1%.

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Increases Slash and Ranged DMG by 2.6%.

LWith Lynn

When equipped by Lynn, Pizza Express deals 7.7% more damage.

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Increases Slash and Ranged DMG by 6.1%, and Backtrack derivative DMG by 14.2%.

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When a Derived Attack breaks the target, increases its damage by 30% and restores 6% of Max AP for the character.

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Grants normal attacks a random DMG Bonus, ranging from 0.5% to 2.5%.

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After casting the Ultimate, heals all allies for 2% of Max HP every 3s for 10s.

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Increases ATK by 3%. If the character's HP falls below 85%, the bonus instead becomes a 5% Healing Effect boost.

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Increases Slash and Ranged DMG by 6.1%. If Hikari breaks the target with a skill, increases the damage dealt by 15.3%.

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Increases CRIT DMG by 10.8%. If the weapon is a Spell Card, the bonus is multiplied by 1.2×. When a non-critical hit lands on the monster, grants the character a 2.7% CRIT Rate boost, up to 5 stacks, lasting 10s. Stacks reset upon a critical hit.

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Increases Ranged DMG and Melee Strike DMG by 6.1%. When Lexy's handcuffs can inflict Stun, they will stun even if only one target is hit.

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Increases ATK by 1.8%. This effect is doubled if the character is under a Cuisine buff.

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After hitting an enemy with an active attack, the character gains 0.68% Slash and Melee Strike DMG Bonus per second, up to 10 stacks. Hikari and Shirley can gain 2 stacks per second. Stacks reset if the character deals no damage to monsters for 7s.

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Reduces damage taken by 9.4% for 5s after using Backtrack. In addition, restores HP equal to 7.3% of damage dealt when the character's normal attack lands on monsters, up to 4.3% of Max HP per hit.

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Damage for Impact and Forcefield types increased by 6.1%. Additionally, for each Dark Character in the Party, the Equipper's Critical Rate increases by 1%.

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Deals 4% more damage to enemies under Break.

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Max HP increased by 2.6%.

KWith Kobushi

Effect is 1.5x when Kobushi equips this Footage.

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Shoot damage boosts by 2.6%.

LWith Lynn

1.5x effect when Lynn equips this Footage.

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After the Equipper's attack lands a Critical Hit, Attack Power increases by 1.2% for 10 seconds, this effect can Stack up to 5 times. Additionally, when the active Party contains Gazetter, Millia, or Tutu, this effect is increased by 20%.

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Increases ATK by 2.5%. The Imprint's bonus increases by 30% in the Garden Realm.

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Grants a 5% ATK boost for each nearby enemy, up to 5 stacks.

When breaking a target, the character deals extra DMG equal to 150% ATK and doubles the Imprint's effect for 10s.

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Increases ATK by 2.5%. The Imprint's bonus increases by 30% in the Behaim Realm.

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Increases the damage of Ultimate Skills by 6%.

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Increases the damage of normal attacks' first hit by 18%.

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Increases ATK by 2.6%. On the World Map, this bonus scales with the collection progress, up to 100%.

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Negates one fatal strike and restores 15% HP instantly. Cooldown: 180s.

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Upon defeating an enemy, heals the character and the ally with the lowest HP for 5% HP.

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Reduces damage taken by 2.6%, or 7.8% when the character is under Break.

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Increases Max HP by 2.5% and ATK by 2.5%.

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Increases ATK by 3%. If equipped by a Water character, this effect applies to the Captain. Cannot stack.

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After a Perfect Dodge, damage dealt by the next active attack on an enemy within 3 seconds increases by 18.7%.Cho's Block can also trigger this effect. This effect can trigger at most once every 6 seconds.

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Increases ATK by 7.2%.

AWith Auraleela

When this Imprint is equipped by Auraleela, each of her jellyfish that misses a target reduces this skill's cooldown by 0.1s.

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SWith Shirley

When Shirley's Chrono Lockdown ends, it restores 13.3% AP for all allies within its range. Increases ATK by 7.3% for 6s.

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Increases Max HP by 3.4%. If the character's HP falls below 60% and they deal or take no damage in 6s, they restore 10.1% HP instantly. Cooldown: 30s.

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Increases the ATK of Dodge Roll's Derived Attacks by 21.8%, but Dodge Roll consumes 20% more AP.

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Increases CRIT Rate by 2%. After a critical hit, grants the character a 5.2% ATK boost, lasting 8s, up to 3 stacks.

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Increases ATK by 6.1%. Normal attack damage increases with the distance to the target, up to 19.4%.

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ATK increased by 4.7%. For 7 seconds after the character deals or receives Heal, ATK is increased by 2.6%. This effect can Stack up to 8 times.

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Increases Max HP by 4%.

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Increases Slash DMG by 3%.

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Increases Forcefield DMG by 3%.

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Increases Ranged DMG by 3%.

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Normal attacks additionally deal damage equal to 52% of ATK to the target hit. Cooldown: 10s.

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Reduces AP cost of Dodge by 7.5% when HP falls below 50%.

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Restores 9.1% of HP after casting the Ultimate.

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Increases Melee Strike DMG by 3%.

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Increases Slash and Melee Strike DMG by 3.6% for 6s after using Backtrack.

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Increases CRIT Rate by 1%.

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Increases CRIT DMG by 4%.

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Increases ATK by 2.6%. Instantly heals the character for 6.8% HP when their HP falls below 40%, after which the Imprint will be disabled for 10s.

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Increases ATK by 3.9% when no allies are nearby.

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Increases ATK by 3.9% when there is an ally nearby.

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Increases ATK by 3.9% when the Ultimate gauge is full.

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Increases Healing Received by 5.7%, multiplied by 1.5× when the character's HP falls below 45%.

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Increases the damage of Ultimate Skills by 6.8%, multiplied by 1.5× when the character's HP falls below 45%.

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Increases HP by 3.6% when equipped by Slashers or Melee Strikers. The bonus increases by 20% for each Ranged or Forcefield character in the team.

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Increases ATK by 2.7% when equipped by Ranged or Forcefield characters. The bonus increases by 20% for each Slasher or Melee Striker in the team.

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Increases the damage dealt by 9.1% when a common skill hits. Cooldown: 10s.

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After a critical hit, increases ATK by 5.1% for 10s. This bonus is always active if Lolomay is in the team.

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After Evade, increases Shooting and Forcefield damage by 5.9% for 8 seconds.

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For 8 seconds after knocking up an enemy, Shooting and Forcefield damage increases by 7.7%.

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常规技能命中时, 该次伤害提升9.1%. 每10秒只能触发一次.

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CRIT DMG Up 5.7%. Additionally, when Momo uses her Ultimate, 50% of this Image's effect is also applied to the entire team (including Momo herself) for 10 seconds.

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ATK increased by 2.6%, Max Health increased by 2.6%.

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Forcefield and Strike damage increased by 4.7%. Additionally, after taking damage, damage is further increased by 3.7% for 10 seconds. This effect can stack up to 6 times.

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Max Health +5.9%, Heal Boost +4.7%, Slash Damage Bonus +3.5%, Strike Damage Bonus +3.5%, Shooting Damage Bonus +3.5%, Forcefield Damage Bonus +3.5%, Critical Rate +1.2%, Critical Damage +5.3%. Additionally, when Wish of the Sunshine and Star-Lit Wish are equipped together, Image effect is increased by 1.2x.

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Max HP increased by 5.9%, Heal Bonus increased by 4.7%, Slash Damage Bonus increased by 3.5%, Impact Damage Bonus increased by 3.5%, Shoot Damage Bonus increased by 3.5%, Forcefield Damage Bonus increased by 3.5%, CRIT Rate increased by 1.2%, CRIT DMG increased by 5.3%. Additionally, when the active Character is equipped with both Wishes Bathed in Sunlight and Wishes Illuminated by the Starry River, Footage effects are 1.2x.

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Slash, Impact Damage Boost 6.1%, Jump Attack Damage additionally increased by 10.9%.

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Critical Rate increased by 2%, Critical Damage increased by 7%.

XWith Xi

When Xi equips this Footage, the effect is increased by 1.5 times.

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