Imprints

130 / 130 items

After receiving healing, increases CRIT Rate by 2.7% for 5s.

After a Follow-up Attack, increases CRIT Rate by 2.55% for 6s.

Reduces the AP cost of Dodge by 6%.

Increases damage dealt to enemies at or below 50% HP by 10.9%.

Increases Charged Attack damage by 5%.

After a Perfect Dodge, increases ATK by 4% for 10s.

Increases healing by 5%.

Increases Max HP by 2% and healing by 3%.

Increases Jump Attack DMG by 7%.

Increases damage dealt to enemies in the Break state by 4%.

Increases Ultimate damage by 6%.

Increases Max HP by 2.5% and ATK by 2.5%.

Increases Max HP by 4%.

Increases Slash DMG by 3%.

Increases Forcefield DMG by 3%.

Increases Ranged DMG by 3%.

While below 50% HP, reduces the AP cost of Dodge by 7.5%.

After using an Ultimate, restores 9.1% of Max HP.

Increases Strike DMG by 3%.

Increases CRIT Rate by 1%.

Increases CRIT DMG by 4%.

When there are no nearby allies, increases ATK by 3.9%.

When the Ultimate Gauge is full, increases ATK by 3.9%.

Increases ATK by 2.6% and Max HP by 2.6%.

Increases Slash DMG by 2.6%. For 10s after receiving healing, this bonus is multiplied by 1.5.

Increases CRIT Rate by 2.04%. When equipped by a Dark character, also increases CRIT DMG by 6.24%.

Each time the wearer takes damage, increases Slash and Strike DMG by 2.3% for 8s. Stacks up to 10 times.

After using an Ultimate, increases all allies' ATK by 2.34% for 10s.

While the party has at least 90 AP, increases Strike and Slash DMG by 3.9%.

After a Dodge, increases Slash and Ranged DMG by 13.5% for 6s and restores 3.7% of Max HP.

Increases CRIT DMG by 8.16%. Every 5 critical hits, deals damage equal to 83% of ATK to enemies within 2.5m.

When the wearer's remaining HP percentage is higher than the target's, increases damage dealt to that target by 5%.

Increases Dodge Follow-up Attack damage by 14.3%. After a Dodge, increases Movement Speed by 10.3% for 6s.

Increases CRIT DMG by 12%, plus an additional 5% for each Light or Wind character in the party.

While AP is at least 60, increases Ranged and Forcefield DMG by 5.1%.

Increases Strike and Forcefield DMG by 2.6%. Increases this bonus by 23% for each Fire character in the party.

After healing the wearer or an ally, increases ATK by 6.6% for 6s.

Increases Slash and Ranged DMG by 6.1%. Also increases damage dealt to enemies in the Break state by 10.2%.

Increases ATK by 1.7%. When equipped by Lynn, Cho, or Shiika, grants the same bonus to all allies.

Increases Normal Attack damage by 10%. Against enemies below 25% HP, this bonus becomes 15%.

After inflicting Break on an enemy, increases Ranged and Forcefield DMG by 9.5% for 10s.

Increases Slash and Ranged DMG by 6.1% and Backtrack Follow-up Attack damage by 14.2%.

When a Follow-up Attack inflicts Break, increases the damage of that Break Hit by 30% and restores 6 AP.

Increases Normal Attack damage by a random amount between 0.5% and 2.5%.

For 10s after using an Ultimate, restores 2% of each ally's Max HP every 3s.

Increases ATK by 3%. At or below 85% HP, this effect changes to a 5% healing bonus.

Increases Slash and Ranged DMG by 6.1%. When a Skill used by Hikari inflicts Break, increases Break Hit damage by 15.3%.

Increases ATK by 1.8%. While a Food effect is active, this bonus is doubled.

Increases Strike and Forcefield DMG by 6.1%. Increases CRIT Rate by 1% for each Dark character in the party.

Increases ATK by 2.5%. In Garden Realm, this bonus is multiplied by 1.3.

Increases ATK by 2.5%. In Behaim's World, this bonus is multiplied by 1.3.

Increases the damage of the first hit of a Normal Attack by 18%.

Increases ATK by 2.6%. On the world map, this bonus scales with map exploration progress and can be multiplied by up to 2.

Defeating an enemy restores HP to the wearer and the lowest-HP ally equal to 5% of their respective Max HP.

Increases ATK by 3%. When equipped by a Water character, grants the Captain the same bonus. This effect does not stack.

When Shiika's time-domain Skill ends, if the wearer is inside its area, they restore 13.3 AP and gain 7.3% ATK for 6s.

Increases Dodge Follow-up Attack damage by 21.8%, but increases the AP cost of Dodge by 20%.

Increases CRIT Rate by 2%. A critical hit increases ATK by 5.2% for 8s. Stacks up to 3 times.

Increases ATK by 6.1%. Normal Attack damage increases with distance from the target, up to 19.4%.

A Normal Attack hit deals additional damage equal to 52% of ATK. This effect can only trigger once every 10s.

For 6s after using Backtrack, increases Slash and Strike DMG by 3.6%.

This imprint is broken and does not work as described.

Last checked 17 Aug 2026.

When an ally is within a short distance, increases ATK by 3.9%.

Increases healing received by 5.7%. While below 45% HP, this bonus is multiplied by 1.5.

Increases Ultimate damage by 6.8%. While below 45% HP, this bonus is multiplied by 1.5.

When a normal Skill hits, increases the damage of that hit by 9.1%. This effect can only trigger once every 10s.

A critical hit increases ATK by 5.1% for 10s. If Lolomay is in the party, this bonus is always active.

For 8s after a Dodge, increases Ranged and Forcefield DMG by 5.9%.

For 8s after inflicting Break, increases Ranged and Forcefield DMG by 7.7%.

Increases Slash and Strike DMG by 6.1% and Jump Attack DMG by an additional 10.9%.

When a Ranged or Forcefield character inflicts Break, increases Break Hit damage by 12%, plus an additional 5.2% for each Light character in the party.

When an ally's HP falls below 50%, the wearer's CRIT Rate increases by 0.8% for 10s. This effect can only trigger once every 15s.

Increases Slash, Ranged, and Forcefield DMG by 6.8%. If the party includes one character of each of those types and all three equip this Imprint, this bonus is doubled.

When a Dodge Follow-up Attack inflicts Break, increases the damage of that Break Hit by 18.6%. For the next 2s, reduces the AP cost of Dodge by 21.3%.

Increases Strike and Forcefield DMG by 3%. For 8s after the wearer heals themself or an ally, this bonus is multiplied by 1.5.

After inflicting Break, the next Break Hit within 12s deals 6% more damage. A Break Hit empowered by this effect cannot trigger it again.

Increases Slash and Ranged DMG by 2%. Prevents the wearer from entering the Break state once and immediately restores 6.8 AP. This effect can only trigger once every 60s.

Increases ATK by 10.8%. Taking damage disables this bonus for 6s. When equipped by a Wind or Water character, restores 3.8% of Max HP every 3s while the bonus is disabled.

Increases Slash and Ranged DMG by 4%. When a Light or Wind wearer inflicts Break, restores HP to all allies equal to 1% of the wearer's Max HP.

Increases CRIT Rate by 2%. A critical hit restores the lowest-HP ally's HP by 2% of the wearer's Max HP. This effect can only trigger once every 0.1s.

Increases Max HP by 4%. When Momoko uses Idol Rhythm, revives defeated allies in range with 25% of their Max HP. This effect can only trigger once every 60s.

Increases damage based on the target's remaining HP. The bonus is 12.1% at full HP and decreases to 8.1% at or below 30% HP.

Increases Slash and Strike DMG by 2% and Break inflicted by 3.3%. When equipped by the active character, the Break bonus is multiplied by 1.5.

Grants buffs based on how many characters in the team are equipped with this Imprint. 1 Character: +2.1% Max HP. 2 Characters: +1.6% ATK. 3 Characters: +0.6% CRIT Rate.

After taking no damage for 10s, gains a barrier equal to 5.9% of Max HP. While the barrier is active, increases CRIT DMG by 5.1%.

Increases Ranged and Strike DMG by 6.1%. Lexy's Skill Time for an Arrest! can inflict Stun even when it hits only one enemy.

For 5s after using Backtrack, reduces damage taken by 9.4% and restores HP equal to 7.3% of Normal Attack damage dealt, up to 4.3% of Max HP per hit.

A critical hit increases ATK by 1.2% for 10s. Stacks up to 5 times. If Gazetter, Millia, or Tutu is in the party, this bonus is multiplied by 1.2.

Increases ATK by 6.1%. Negates lethal damage and immediately restores 14.3% of Max HP. This effect can only trigger once every 180s.

Reduces damage taken by 2.6%. When an attack causes the wearer to enter the Break state, damage taken from that attack is reduced by 7.8%.

After a Perfect Dodge or a successful guard by Cho, increases the damage of the next attack within 3s by 18.7%. This effect can only trigger once every 6s.

Increases ATK by 4.7%. Each time the wearer heals themself or an ally, or receives healing, increases ATK by 2.6% for 7s. Stacks up to 8 times.

Increases ATK by 2.6%. When HP falls below 40%, immediately restores 6.8% of Max HP and disables this Imprint's effects for 10s.

When equipped by a Slash or Strike character, increases Max HP by 3.6%. Increases this bonus by 20% for each Ranged or Forcefield character in the party.

When equipped by a Ranged or Forcefield character, increases ATK by 2.7%. Increases this bonus by 20% for each Slash or Strike character in the party.

Increases ATK by 3.8%. When Ning uses an Ultimate, also grants 30% of this bonus to all allies, including Ning, for 10s.

Increases CRIT DMG by 5.7%. When Momoko uses an Ultimate, also grants 30% of this bonus to all allies, including Momoko, for 10s.

Increases Forcefield and Strike DMG by 4.7%. Each time the wearer takes damage, increases Forcefield and Strike DMG by an additional 3.7% for 10s. Stacks up to 6 times.

Defeating an enemy increases ATK by 0.86% for 10s. Stacks up to 5 times. If Hikari is in the party, this bonus is multiplied by 1.25, and the ally with the lowest HP recovers 3.2% of their Max HP.

When an attack causes the wearer to enter the Break state, damage taken from that attack is reduced by 18.8%. For the next 10s, the wearer restores 5.24% of Max HP every 2s. This effect can only trigger once every 30s.

Increases Slash DMG by 1%.

DWith Deningha

When equipped by Deningha, this bonus is multiplied by 1.5.

Increases healing by 6%. When equipped by a Light character, increases the Captain's Slash and Ranged DMG by 2%. When equipped by a Water character, increases the Captain's Strike and Forcefield DMG by 2%.

Increases Slash DMG by 2.6%.

SWith Shiika

When equipped by Shiika, this bonus is multiplied by 1.5.

Increases Slash DMG by 2.6%.

HWith Hikari

When equipped by Hikari, this bonus is multiplied by 1.5.

Increases Slash DMG by 2.6%.

CWith Cacao

When equipped by Cacao, this bonus is multiplied by 1.5.

Increases Forcefield DMG by 2.6%.

TWith Tutu

When equipped by Tutu, this bonus is multiplied by 1.5.

Increases Ranged DMG by 2.6%.

MWith Millia

When equipped by Millia, this bonus is multiplied by 1.5.

Increases Forcefield DMG by 2.6%.

MWith Moon

When equipped by Moon, this bonus is multiplied by 1.5.

Increases Max HP by 2.6%.

FWith Fei

When equipped by Fei, this bonus is multiplied by 1.5.

Negates lethal damage and immediately restores 20% of Max HP. This effect can only trigger once every 180s. If Deningha is in the party when this effect triggers, also restores HP to all allies equal to 20% of Deningha's Max HP.

Increases Forcefield DMG by 2% and CRIT Rate by 3%.

MWith Miao

When equipped by Miao, these bonuses are multiplied by 1.5.

Increases Forcefield DMG by 2.6%.

MWith Momoko

When equipped by Momoko, this bonus is multiplied by 1.5.

Increases Max HP by 2.6%.

CWith CC

When equipped by CC, this bonus is multiplied by 1.5.

Increases Slash DMG by 6.1%. When an attack drops the wearer's HP below 40%, restores 24.3% of Max HP over 5s. This healing can trigger once every 40s. While it is on cooldown, the Slash DMG bonus is multiplied by 1.1.

Increases Slash and Strike DMG by 4.7%. A Normal Attack hit grants one stack for 4s, increasing Slash and Strike DMG by 1.47% per stack. Stacks up to 10 times. This effect can only trigger once every 0.1s.

Increases CRIT DMG by 10.8%. If the weapon type is Spell Card, this bonus is multiplied by 1.2. A non-critical hit increases CRIT Rate by 2.7% for 10s. Stacks up to 5 times, and all stacks are removed upon a critical hit.

Increases Max HP by 2.6%.

CWith Cho

When equipped by Cho, this bonus is multiplied by 1.5.

Increases Max HP by 2.6%.

KWith Kobushi

When equipped by Kobushi, this bonus is multiplied by 1.5.

Increases Ranged DMG by 2.6%.

LWith Lynn

When equipped by Lynn, this bonus is multiplied by 1.5.

Grants a 5% ATK bonus for each nearby enemy, up to 5 stacks.

When breaking a target, the character deals extra DMG equal to 150% ATK and doubles this Imprint's effect for 10s.

Increases Max HP by 3.4%. While at or below 60% HP, if the wearer neither deals nor takes damage for 6s, they immediately restore 10.1% of Max HP. This effect can only trigger once every 30s.

Increases CRIT Rate by 2% and CRIT DMG by 7%.

SWith Sixi

When equipped by Sixi, these bonuses are multiplied by 1.5.

Increases Forcefield DMG by 2.6%.

TWith Tutu

When equipped by Tutu, also increases Bunny Bomb damage by 7.7%.

Increases Ranged and Forcefield DMG by 11%.

MWith Millia

When Millia equips this Imprint, the effect of Gotcha! is multiplied by 1.5× for 10s after receiving healing.

When an attack hits 2 or more enemies, randomly selects one of them and deals damage equal to 60% of ATK. For each additional enemy hit beyond the first two, this damage increases by 20%, up to a maximum increase of 100%. This effect can only trigger once every 10s.

Increases Slash and Ranged DMG by 2.6%.

LWith Lynn

When equipped by Lynn, also increases the damage of her delivery Skill by 7.7%.

Hitting an enemy grants one stack that increases Slash and Strike DMG by 0.68%. This effect can only trigger once per second and stacks up to 10 times. When equipped by Hikari or Shiika, each trigger grants 2 stacks. If no damage is dealt for 7s, all stacks are removed.

Increases CRIT Rate by 3%. Each critical hit grants 1 Critical Count. When equipped by a Light or Fire character, each critical hit grants 2 instead. At 10 Critical Counts, deals damage equal to 93.6% of ATK to enemies within 2m. Critical Count lasts 10s, and landing a critical hit refreshes its duration.

Increases ATK by 7.2%.

AWith Aurele

When equipped by Aurele, each jellyfish summoned by her relevant Skill that misses an enemy reduces that Skill's cooldown by 0.1s.

Hitting an enemy grants one stack that increases CRIT DMG by 0.45%. This effect can only trigger once per second and stacks up to 30 times.

AWith Aleta

When equipped by Aleta, each trigger grants 2 stacks. All stacks are removed after dealing no damage for 10s.

Reduces damage taken by 8.2%. When an attack drops the wearer's HP below 50%, the wearer restores 24.3% of Max HP over 5s. This healing can trigger once every 60s.

FWith Flavoure

When equipped by Flavoure, taking damage also deals damage equal to 2.1% of ATK to the attacker.

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Last updated: 12/9/2026 JST

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